1. Basics
After your initial throw of the dice, according to your own nature you can organize the upwards facing letters to get started. For example separating the vowels and consonants will help you assess the number of vowels and consonants revealed in each toss of these lettered dice. Some vowels and consonants are more difficult to use in your attempt to create words than others. This may include the letters U, Q, J, K, Z, X, V. So in general from our experience in playing Wonderful Word Weaving, it is more important to use these letters earlier in the game as you are constructing words.
Once you have counted the number of vowels and consonants in each toss of the lettered dice you can decide on a strategy. For example, if your throw reveals very few vowels, then you know you have to compose words with more consonants than vowels to consume all of the 32 upward facing letters in your connected crossword grid. If your toss reveals many vowels (maybe 10 to 14) then you must look for words in your mind that use more vowels than consonants in each word constructed.
2. Exceptions
Occasionally a throw of the lettered dice will present such a difficult challenge that, the game objective cannot be achieved. For example, this can happen when there is a shortage of vowels (i.e) only 2 or 3 vowels, combined with a series of tougher consonants like Q, X, J, or Z. We have, as the creators of this game solved many games with as few as three vowels, but if this happens to you and it proves too difficult , then you can void this particular toss and game and start another game.
A small pamphlet containing lists of 2 and 3 letter words plus other helpful words with rare endings is included with the Wonderful Word Weaving game to consult. The words on these lists can sometimes be of great assistance in completing one round of this game, as one may be looking hard for a location to place the one or two last letters to complete a game.